// Bootcamp PAD bcr 11 GREEN SARGE > 0 PAD bcb 12 GREEN SARGE > 0 PAD bcmor 13 GREEN SARGE > 0 PAD bcmine1 14 GREEN SARGE > 0 PAD bcmine2 15 GREEN SARGE > 0 PAD bcf 16 GREEN SARGE > 0 PAD bcmp 17 GREEN SARGE > 0 PAD bcob 19 GREEN SARGE > 0 PAD bcg 20 GREEN SARGE > 0 PAD bca 21 GREEN SARGE > 0 PAD bcsf 22 GREEN SARGE > 0 PAD bcsa 23 GREEN SARGE > 0 PAD bcsd 24 GREEN SARGE > 0 PAD bcex 25 GREEN SARGE > 0 // ** In Game Stuff ** // IF get_GreenSarge_recon1 THEN DEPLOY TanRifle1 ATMODE IGNORE, DEPLOY TanRifle2 ATMODE IGNORE, DEPLOY GrayRifle3 ATMODE IGNORE, DEPLOY GrayRifle2 ATMODE IGNORE, DEPLOY BlueRifle3 ATMODE IGNORE, DEPLOY BlueRifle2 ATMODE IGNORE IF killed_GreenSarge THEN TRIGGERDELAY 2 res IF res THEN RESURRECT GreenSarge GreenSarge IF on_bcob THEN SHOWBMP "bcob.bmp" IF on_bcr THEN SHOWBMP "bcr.bmp" IF on_bcb THEN SHOWBMP "bcb.bmp" IF on_bcmor THEN SHOWBMP "bcmor.bmp" IF on_bcmine1 THEN SHOWBMP "bcmine1.bmp" IF on_bcmine2 THEN SHOWBMP "bcmine2.bmp" IF on_bcf THEN SHOWBMP "bcf.bmp" IF on_bcmp THEN SHOWBMP "bcmp.bmp" IF on_bca THEN SHOWBMP "bca.bmp" IF on_bcg THEN SHOWBMP "bcg.bmp" IF on_bcsf THEN SHOWBMP "bcsf.bmp" IF on_bcsa THEN SHOWBMP "bcsa.bmp" IF on_bcsd THEN SHOWBMP "bcsd.bmp" IF on_bcex THEN SHOWBMP "bcex.bmp"